Airsoft is a game where players dress in military uniforms and arm themselves with replica guns with compressed air motors firing plastic pellets.
CQB stands for close quarter battle, and refers to short range encounters between combatants. Players tend to use shorter barrelled guns to accommodate due to the short ranges involved, shotguns, pistols and submachine guns. Unsurprisingly then, CQB tends to take place indoors and games are fast paced, strategic and full of action.
One of the major factors that will determine a win or loss in CQB games is the use of tactics and planning. Indoor locations have a finite number of access and choke points and commanders must recognise those areas and implement strategies to exploit them. Teams will quickly lose sight of each other as they move around buildings, so it's vital that every team understands their objective before the mission begins.
Move in a manner that minimise the possibility of detection. When you move, keep your profile as small as possible by hunching over your gun and bending your knees. Walk quickly and only run in an emergency - running creates a lot more noise than walking and you will be easier to see.
Always be ready for the enemy. When moving through a cleared area, keep you gun shouldered, pointing slightly down and ready to draw. When moving through a live area, keep your gun up and in front of you at all times. When you look, look with your gun. Turning your head and gun is faster than turning your head and swinging your gun into position.
Cover isn't used for long in CQB as players bound between cover quickly and continue through buildings as quickly as possible. Doors and windows make for good cover as they can conceal your whole body and are quick to move around. When using a door or window as cover, stand as close to the opening as possible without revealing yourself. When moving around it, move with your hips and don't hesitate.
Assign fire sectors to each person to ensure your team is covered from all angles. Typical fire sectors for a five man team are the front man covering the front, the second man covering the flanks of the first man, the third man covering the left and right flanks, the fourth man covering targets of opportunity and the fifth and last man covering the rear.
Reloading airsoft guns can take much longer than real world guns. Magazines may require filling from bb bottles and players will keep their magazines instead of dropping them. If you need to reload, signal to your team, move to cover and get started. Keep your sidearm ready - when you're done, signal to the team and move back quickly.
All these tips are easy to read but much harder to implement. Effective teams take time to develop and there's no substitute for proper training and practice. Your team should be able to execute these tips quickly and without thought - do that and you'll see the wins roll in.
CQB stands for close quarter battle, and refers to short range encounters between combatants. Players tend to use shorter barrelled guns to accommodate due to the short ranges involved, shotguns, pistols and submachine guns. Unsurprisingly then, CQB tends to take place indoors and games are fast paced, strategic and full of action.
One of the major factors that will determine a win or loss in CQB games is the use of tactics and planning. Indoor locations have a finite number of access and choke points and commanders must recognise those areas and implement strategies to exploit them. Teams will quickly lose sight of each other as they move around buildings, so it's vital that every team understands their objective before the mission begins.
Move in a manner that minimise the possibility of detection. When you move, keep your profile as small as possible by hunching over your gun and bending your knees. Walk quickly and only run in an emergency - running creates a lot more noise than walking and you will be easier to see.
Always be ready for the enemy. When moving through a cleared area, keep you gun shouldered, pointing slightly down and ready to draw. When moving through a live area, keep your gun up and in front of you at all times. When you look, look with your gun. Turning your head and gun is faster than turning your head and swinging your gun into position.
Cover isn't used for long in CQB as players bound between cover quickly and continue through buildings as quickly as possible. Doors and windows make for good cover as they can conceal your whole body and are quick to move around. When using a door or window as cover, stand as close to the opening as possible without revealing yourself. When moving around it, move with your hips and don't hesitate.
Assign fire sectors to each person to ensure your team is covered from all angles. Typical fire sectors for a five man team are the front man covering the front, the second man covering the flanks of the first man, the third man covering the left and right flanks, the fourth man covering targets of opportunity and the fifth and last man covering the rear.
Reloading airsoft guns can take much longer than real world guns. Magazines may require filling from bb bottles and players will keep their magazines instead of dropping them. If you need to reload, signal to your team, move to cover and get started. Keep your sidearm ready - when you're done, signal to the team and move back quickly.
All these tips are easy to read but much harder to implement. Effective teams take time to develop and there's no substitute for proper training and practice. Your team should be able to execute these tips quickly and without thought - do that and you'll see the wins roll in.
About the Author:
Simplyairsoftguns is a blog providing news, reviews and tutorials on airsoft guns and equipment. For more information on airsoft tactics check out cheap airsoft electric guns.


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